About This Game SOMA is a sci-fi horror game from Frictional Games, the creators of Amnesia: The Dark Descent. It is an unsettling story about identity, consciousness, and what it means to be human. The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for? Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be careful, danger lurks in every corner: corrupted humans, twisted creatures, insane robots, and even an inscrutable omnipresent A.I. You will need to figure out how to deal with each one of them. Just remember there’s no fighting back, either you outsmart your enemies or you get ready to run. 6d5b4406ea Title: SOMAGenre: Action, Adventure, IndieDeveloper:Frictional GamesPublisher:Frictional GamesRelease Date: 21 Sep, 2015 SOMA Cheat Code For Xbox 360 Frictional Games became famous in the 2010's for creating Amnesia: The Dark Descent, a game which, even today, is often cited as the scariest game of all time. After I played it fairly recently and found it to be an impressive, if slightly dated experience, I was curious to see how they evolved over the years. Fortunately, I wasn't disappointed at all when I played this game, because it excelled in the areas where Amnesia fell flat in, and also succeeded in other areas.As for the level design, I liked it quite a bit. There's a great variation of level design in this game as the levels range from hallways to wide open areas to underwater levels. Pathos-II never gets tiring as the game manages to keep itself fresh throughout. In addition, I liked the exploration you can do in this game. Many horror games usually put at least a couple of areas for you to explore per room\/level, but this game actually had quite a lot of places which you could explore if you were interested (or you could ignore them if you'd rather advance the story instead). These rooms come with a variety of items you can interact with by picking up\/reading them. They give you insight towards Pathos-II, the WAU, and the various people who use to work there. Although you can skip most of this if you want to, I found that doing this for a few minutes adds an extra layer of variation to the game for players who want a brief break from the actual objectives of the game. For this reason, I'm glad they included this. My only issue with the level design is that a few sections involved a lot of aimlessly wandering around while you try to find a way to advance the game. For instance, one of the underwater sections required you to summon a zeppelin to transport you to another site. However, the area this section took place in was quite massive and full of several structures to explore. The two objects which were necessary to allow you to move on were so small that finding them was almost like finding a needle in a haystack. This part and a couple others were a bit tedious to get through. For the most part, however, I'd say that most of the areas were fine in this regard.A common issue I have with survival horror games with the run\/hide mechanic is that after you play them enough, you begin to learn more about how to avoid the enemies and the game begins to get less scary the more you play it (I felt this way towards Amnesia to some extent). However, I wouldn't say that applies to this game that much for a couple reasons. Firstly, every enemy you encounter operates slightly differently. Some move faster than others, others have better hearing, and other enemies notice you if you look at them. This means that what you do to deal with one enemy might not work for another. You have to develop new strategies as you go along. For the first part of the game, part of my strategy was to keep a close eye on the enemies to know exactly where they were. However, once I got to a section where the enemy was attracted to making direct eye contact with it, I felt a great deal of terror, and I had never been more relieved once I finally managed to finish the section. Secondly, while this game had the same crouch down in a corner function which Amnesia had, I think this feature was a lot more suspenseful in this game since, in some areas, it's scripted for you to get caught in order to proceed. This establishes a great deal of tension as crouching isn't a sure-fire way to avoid the enemies. There's variation to this technique. For example, the Terry Akers section (which requires a lot of crouching in order to complete it) had me on edge to such great of an extent that I later realized that it might just be the most suspenseful section I've ever come across in a horror game. Even though I noticed that many people who liked this game felt like it wasn't as scary as Amnesia, I actually think this one is the scariest of the two by a pretty decent margin.Without a doubt though, this game's story is its main selling point. While artificial intelligence has been explored by the science fiction genre in the past, this game had its own unique twist to that concept. It appeared to be making two points. Its first point was on whether or not it matters that you're an AI as long as you have all your prior thoughts and memories. This was represented through a variety of various thought-provoking conversations in addition to a quiz you can take in the game twice - once near the early stages of it and once near the very end of it - which convey this concept quite well. By the end of the game, you start to believe what the characters do. Its second point, which was the most interesting one by far, involves the mind transfers. The game has it so that in order for your mind to be transferred into a new body, you need to make a copy of your conscience, meaning there's a 50\/50 chance that you'll either remain in your original body or get transferred into the new body. The point the game makes for this concept is that, from the perspective of those who are left behind, it does matter while, for those who carry over into the new copy, it doesn't matter as much. This is represented extraordinarily well in a number of moments, but it's best for these instances to unfold without knowing much about them beforehand as they work the best this way.Overall, I found this game to be quite fascinating. I'm glad that Frictional Games perfected the run and hide mechanic they had in Amnesia to make for a more effective experience. This, in addition to the level design and the thought-provoking story, made for a truly compelling experience which sticks out as one of the most interesting games made in recent years.My review of Amnesia: The Dark Descent: https:\/\/steamcommunity.com\/id\/brianberta\/recommended\/57300. This game was hella \u2665\u2665\u2665\u2665ing good. A slow start that stepped it up constantly. Masterful atmosphere, lore, deception and sp00kles.Would recommend A++++, only issue were a few bugs but nothing that a quick save\/load didn't fix. SOMA is a story based Sci-Fi game that focuses mostly on setting a strong atmosphere while adding touches of horror elements around it.You spend most of the game walking around exploring the underwater lab you're in while occasionally dodging around some less than friendly things that're hanging around. That's pretty much it. There's no inventory system or anything else going on.The game features a strong plot and stories that remain interesting throughout. Some people seem to complain about the monster segments but they aren't too frequent, keep you on your toes, and are a welcome break from the monotony that sets in from just walking around finding stuff.The only complaints I have are that some of the underwater walking sections can get a little confusing since you can't see too well around you. Also, there were two spots I think where I needed to hit a button in order to advance and I simply missed seeing those buttons, so I got stuck for a while before I finally noticed them. Game could've used some good puzzle segments, any puzzles currently in the game are barely puzzles.SOMA is a well made game. Whether you like it or not will probably come down to whether you enjoy the plot.. Well what can I say about this beautifully cruel game...I absolutely loved playing this game! It gets you so emotionally involved with the characters and the story. You are on the edge of your seat pretty much 90% of the entire game and I know it's just a game but there were times where I wanted to close my eyes and do what I had to do because some moments were that scary! Buy this game and complete it, your faith in humanity will be restored.. Loved this game. A lot like Narcosis but longer. Play it or miss out on a classic.10'10.
SOMA Cheat Code For Xbox 360
Updated: Mar 10, 2020
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