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Himeko Sutori Offline Activation Code And Serial

Updated: Mar 10, 2020





















































About This Game An unprovoked attack on a minor noble house sparks a fire that will engulf kingdoms. Aya, the youngest daughter of House Furukawa, must find her way amid crumbling alliances and her family's questionable decisions. The war rages on after its original aim becomes impossible and the innocent begin to lose their way. If there is still a victory to be achieved, you the player must fight for it.Lead House Furukawa's few remaining loyal soldiers into battle. Forge new alliances and rally new troops. Train your human troops in 20 unique character classes and fill your ranks with wolves, fairies, the undead, and your own mechanical creations, each with their own character classes. Equip them all with hundreds of different items in limitless combinations. Craft powerful new weapons to give them an edge in battle. Organize your troops into lances, relying on your captains' leadership abilities and your troops' affinities to maximize their effectiveness in battle. Order your lances in tactical turn-based combat to defeat your enemies in epic battles with hundreds of unique characters on each side.Travel across a huge world, spanning forests, deserts, caves, mountains, and the dangerous Shadowlands. Meet unique, diverse, and interesting characters who may help you on your way--or stab you in the back.And all this is just one possible adventure to be had in Himeko Sutori. With the included campaign editor, you can make an infinite number of possible stories. Use the powerful Kismet visual scripting tool to set up your campaign without writing a single line of code. Or for the advanced modder, make entirely new games using Himeko Sutori as the base for your development. Then share your campaigns for others to experience.Come Experience Himeko sutori. 6d5b4406ea Title: Himeko SutoriGenre: Indie, RPG, Strategy, Early AccessDeveloper:Rockwell Studios, LLCPublisher:Rockwell Studios, LLCRelease Date: 30 Jan, 2019 Himeko Sutori Offline Activation Code And Serial himeko sutori steam. himeko sutori review. himeko sutori classes. himeko sutori gameplay It’s not often that an indie game manages to achieve greatness, but this time it did. The storyline of the game needs a tad more depth, (as of now) but this game has a lot going for it.>Deep RPG elementsThe roleplaying features of this game are actually deeper than most CRPGS you’ll run across. Multiple classes with unique gear, and skills your characters can learn all in a system which makes sense for a strategy RPG. Think XCOM, but much deeper. >Interesting storylineAs this is an early access game, the story needs a lot of fleshing out still, but that’s to be expected in such an ambitious project. The characters have some unique personality quirks, and despite the fact that this game is still early in development, it already feels like there is a deeper sub text to the story, which I personally am dying to explore. >Enjoyable visualsIn many ways, the game is reminiscent of some of the older final fantasy games. All pixel graphics, and it’s nothing fancy, but you know full well what you’re looking at and there’s a lot of nostalgic appeal to this. For instance, watching a scrimmage unfold while waiting for your lance’s mage to unleash absolute havoc in his/her distinguishable blue robes is unbelievably satisfying.>Enjoyable to masterOften times games are so complex that by the time you’ve learned to use all of the features, you’ve lost interest in the game. This is not the case with Himeko Sutori. All of the systems such as crafting are indeed deep, but it’s nothing that’s just frustrating to use. Once you learn how things work, it’s very easy to spend hours delving into things such as crafting, or balancing a lance out properly.>You care about the charactersIn a lot of ways, Himeko Sutori reminds me of Fire Emblem, or the aforementioned Xcom. You do start to really care about the characters and this gives battles a real feeling of tangible relevance. It’s not just that “wow, my young adventure girl died, that sucks,” it’s “wow Hiroki died…♥♥♥♥♥♥ I’ve had her since early in the game, and she’s turned the tide of many battles.” >Roster depth You can do a lot in Himeko Sutori. Want a lance with nothing, but waifus? No problem. Yeap you can do that. Want one with nothing, but slimes? Yeap, you can do that too. The game gives you many ways to play, which is really nice especially considering how most games today have a few dominate play styles which you’re almost forced to stick to. >Mod-abilityThe game isn’t that horribly complex, and the developers have been highly cooperative with moders. You can likely expect to see a mod for pretty much anything you want by the time the game is complete. Just look at the Steam discussions for the game. Normally when a moder brings something up, the devs are right there to address it. The negatives.Keep in mind that this is still an EA game, so many of these problems will likely be addressed by the time you read this.>UIThe game’s UI can be a bit of a mess at times. It can be quite difficult sometimes to actually outfit your characters with the right gear. >BalancingSome classes are just outright better than others. For instance, I cannot see why you’d ever make an “illusionist” character. The non-DPS or healer characters just seem like they don’t pull their own weight. This is of course ignoring the skills they learn while in those classes, which are often very useful, but as it stands right now, you’ll most likely treat these positions as trainee positions. I’ll give an example for this. I kept the fairy you get at the start of the game in her “saboteur like class,” just purely so she could raise her leadership stat via the “control” skill. As soon as she was a solid option for a lance commander, I switched her over to a DPS class. >It helps to have a map…Half the time you can’t find where you’re suppose to be going because the areas are massive, and you can’t just scroll around over the world view to where everything is. This leaves you lost, and confused half of the time. All in all, this game is great. If it wasn’t an indie game, I’d say it was worth a solid 8/10. Given the fact that it is not only an indie game, but one still in development, I have to give it a 10/10. I’m honestly thinking about deleting my save, and restarting just purely because I want to relive the IMCOMPLETE game I’ve already played. I can only imagine how great this game will be, when it finally gets to the polishing stage.. Pros- A game that is very similar to old Final Fantasy games one phase, and in army management and wars its alot like Ogre Battle MOTBK. Its fun and addicting, and the battles have an epic feel to them. 100s of characters, items, classes, and secrets to uncover. Various landscapes and a massive world to explore, and best of all, HUGE armies made up of individual characters. You make squads of 12 (I think, I didnt count lol) that act as a unit, and have 100s of characters on the field at a time. The game is dripping with promise. Enviroments are beautiful, exploration is fun. The lead developer is friendly and very earnest, and works hard to fix problems and add content. You can tell just by talking with him, that this is a work of love. And that is sorely missing among many of todays cash grabbing types of developers. Its a nice change of pace and a callback to when developers cared about thier game more then thier profits.Cons- Portraits are ok, but bland and I think they take away some of the experience, I really hope an artist comes on the scene or someone else can find an artist who will fix that. ALL battles should have rousing music. Some of it just doesnt fit the conflicts (but this is nit-picking, as most of it is spot on) sprites are a little stiff, but start growing on you with old school charm as they change appearance with equipment. A few bugs, but still playable in the early state its in. Perma death for characters adds another level of tension in a good way.Overall- A developer and a project worth backing. We dont get them this good in this genre very often, and its been a LONG time since anyone has done a "All your rpg characters are your army" game like Ogre Battle or Dark wizard did. And my friends on here know I am lazy, and only write reviews if I really love a game, or hate it and need to warn you away (I am looking at YOU telepath tactics aka crashathon!) . And one worth watching closely if you dont do EA. There is already alot to do in its current state though. If the portraits were fixed, the story a bit more polished and fleshed out, and the bugs tweaked I'd say we are looking at the next Kickstarter hit.. Ever wanted to play an old school, turn based tactics game but felt limited by the small teams you are allowed to use? In this game, you can build a whole army of 2d-sprite soldiers organized into small units. They can level up, wear gear, change classes and develop skills. They can also suffer permadeath so you need to manage them carefully!The world is all done in nice sharp 3d graphics that work and look nice even at 4k resolution. There is an intriguing story to carry you along in your army building adventure. You can wander the world maps, fighting and looting to you heart's content.As for it being early access, the developer seems to have given themselves a manageable project with reasonable goals so I doubt there is much to worry about. There is enough game to have quite a bit of fun already.. The closest comparison I can come up with here would be Ogre Battle from way back in the day or Last Remnant from a decade ago. Still in early access and it shows in places with some bugs here and there but nothing preventing a solid play through of the early access content with minimal disruptions. Definitely worth the modest cost investment. I've gotten a solid 20 hours out of the game so @ roughly $1/hr that's a pretty good return on investment.Pros:--Unique take on the tactical RPGs that hasn't been done in quite some time.--Combat is enjoyable and building out your lances and all the individual characters is enjoyable as well.--Fair amount of class variety for you to build out your armies with.Cons:--Learning curve for new units is pretty steep and having to babysit them as they slog up to a usable level is a bit tedious.--Lance management gets a bit clunky as the unit counts go up and eventually you can recruit armies that are simply too much for the enemies in early access to handle.--Crafting system is a great idea but the rarity of the components and the relative differences in the damage outputs between crafted vs. sold/dropped gear just aren't worth it.--Crafting components are also too rare to make generating non-human armies viable which cuts down on the unit variety.. 5.9\/10 UI is clunky. I'm not fan of the writing, story, art, and design choices. However, it's a great strategy war sim rpg something and the mechanics around all of that work very well. I think they work so well that If those other elements were polished and shined up to just being average my rating would be much closer to a 9\/10.Personally...I'd cut everything that has to do with wandering around town "exploring" what amounts to be a bunch of menu options that you have to wander around to find. I think the game would work better if you just went to a town screen with menu options. You could keep the maps for the fights and the worldview map...but as of now the town phase is just painful to get through. I know those levels took some time to design and there's some good work in there for sure and I hate to say cut out something I'm sure took time to create...but the game just doesn't flow very well as it is IMO.I'd guess just doing that would bump my rating up to a 7.3\/10. (not that the devs are living and dying on my completely arbitrary and often random grading scale...but maybe the should? nope probably not just FYI). Love the game concept, building an army from scratch is awesome! Hoping for some more content! Keep up the goo work. UI is a bit clunky, but once you get used to it this game is a lot of fun. Can't wait to see how this game progresses in the future, Its going in an amazing direction.. UI is a bit clunky, but once you get used to it this game is a lot of fun. Can't wait to see how this game progresses in the future, Its going in an amazing direction.. Only one thing to say, better than Final Fantasy Tactics.

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